While there are a few things I am not a fan of in Coromon – monster designs are nice, but with no history with them I don’t care that much – the overall experience is top notch. If you’ve played a Zelda game, you might have a little bit of an idea of what kind of puzzles you will be solving throughout. There are a ton of puzzles to be solved along the way, making this an adventure game as much as an RPG game. One of the things I really appreciate about Coromon is that you aren’t simply walking from A to B the whole adventure. While rookie monster hunter players might not enjoy this system as it can be a big daunting – do I upgrade attack or special attacks?! – I think this feature takes the chance out of the equation and allows you to ‘create’ the Coromon you want! In Coromon, you earn three stat points to assign as you like. In Pokemon, the initial stats and nature of your Pokemon would determine how their stats would level up over time. I actually enjoy this system as it makes battles just a bit more competitive, even when over levelled. There is a bit more strategy in this system, and while moves have unlimited uses – unlike the restricting PP in Pokemon – your stamina does need to recharge. Should you run out, you’ll need to rest to regain half your stamina, but at the cost of losing your turn. Stronger moves require more stamina, weaker moves take less. The game’s stamina meter is probably one of the most important changes from typical monster hunting experiences. But this is only the beginning of things that are different, making Coromon a unique title in an overpopulated genre! Coromon is very much a love letter to the earlier Pokemon games, but with several key features fans have been asking for. It stood among several other promising indies, including the Fire Emblem-like Dark Deity. In Coromon, they can be, with permadeath and more making your adventure that much harder. Freedom Games showed more of its monster-taming RPG Coromon at todays E3 showcase. Right off the top, players are treated to a new experience – difficulty modes! While playing Pokemon with specific rules has always been fun, these rules have never been official. While on the service it might look like a carbon copy of a Pokemon game with a few minor things changed, that couldn’t be further from the truth. Author: Adam Roffel Category: Articles, News, Switch News, Date: 20th July, 2022 For the past week or so, I’ve been running through the delightful world of Coromon, and while some aspects of the game are probably things I wouldn’t do, it’s exciting to see a franchise attempt to carve out its own space within the genre.
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